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Custom opcodes in DNG

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According to the spec, it is OK that a reader will not be able to understand an optional opcode.

 

Is it possible to define custom optional opcodes so a camera or an image editor can save a custom manipulation as part of the image rendering pipeline?

 

I see that the specification states that the DNG version where the opcode is defined should be specified in the opcode, but I am not sure if it's mandatory.


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